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P0-A7: Part 769: Debugging, Improvements, etc.

by on Jul.19, 2020, under Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum

I have made adjustment to the random generation system to generate terrain that is more interesting and aesthetically pleasing.

The random planets (of all types) often produce good quality results that are suitable for exploration and crafting, building, etc.

There are still some issues here though.

The main issue is that when I adjust the radius of the planet, the scale of the individual terrain chunks changes. This makes it difficult to consistently place ground cover (trees, etc) and structures on planets with different radii.

I am still in process of fixing this, it could be quite a difficult challenge.

The core mechanics of the project have been extensively tested though, and they all seem to be working fine, even when the player is exploring at extreme distances from the origin.


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