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P0-A7: Part 767: Debugging, Improvements, etc.

by on Jul.12, 2020, under Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum

I have finally solved the issues with dynamic object placement. The world space positions were not consistent when creating the objects and loading them from the server.

I have also added visible trails in grass, that displace the grass as the player walks through, and I have added footsteps in the snow, both of these features add realisim, and in the future, could also be used to allow for tracking of enemies, predators, prey, etc, in the world.

The terrain generation seems seems more or less ok, although I will need to adjust it’s creation variables and parameters, especially for randomly generated worlds, and for steep terrain.

I have also made improvements to the ground cover generation. The changes that I made to the terrain height system caused objects to spawn on terrain that was too steep, too high, etc. I believe I have fixed these issues now.

I have also added additional checks to make sure that cities, etc, spawn within a sensible range too.

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