P0-A7: Part 766: Debugging, Improvements, etc.
by PhoenixGames on Jul.12, 2020, under Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum
I have fixed most of the issues and bugs with the randomly generated worlds.
I had to modify the code that I was using to generate a reliable “up” vector towards the center of the closest planet, as well as fix various other rotation and object placement issues.
I also added some improvements to the navigation system that allow more information to be displayed about nav objects. I still need to add more advanced, interactible, nav systems, but this is a substantial improvement for now.
There are still some issues with dynamic object placement, and with terrain generation and ground cover object placement, which I will look at next.