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P0-A7: Part 755: Debugging

by on Jun.21, 2020, under Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum

I am continuing to work on the debugging and stabilisation of my project.

I have been looking into ASMDEF files in order to speed up code compile times in unity, but there are significant issues with adding these in.

My code has extensive inter-dependencies which have crept in during development, and that means that when I separate different parts of the projects into different ASMDEF files, they can’t communicate properly with each other.

I will eventually have to incorporate ASMDEF files as the project gets more complex, but I will need to refactor quite a bit of my code first.

I have also fixed several bugs and issues with the weather system in the project. I can now disable weather in certain cases, such as if the player is inside an interior. I can also set the weather to be static, so that it will not randomly change, if I want a specifci weather type.


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