P0-A7: Part 750: Interiors, City Generation, Dynamic Story
by PhoenixGames on Jun.07, 2020, under Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum
There are some complex issues with transitioning the Companion/Crew AI to the new dynamic nav meshes.
I need to transition the AI from one A* pathfinding object to the new pathfinding object. This is difficult, since there are several graphs being used on both of the objects (One object is used to contain the Ships nav graphs, and one is used for the city/ground objects nav graphs).
I am still working on solving this issue.