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P0-A7: Part 745: Interiors, City Generation

by on May.24, 2020, under Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum

I have improved the AI pathing and graphing system in my project, and added added more performance improvements as well.

I can now spawn AI NPC’s in my cities without huge performance issues.

The next step is to add interior transitions, so that the AI can randomly enter buildings, perform actions, then leave.


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