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P0-A7: Part 736: Art, Initial Goals

by on May.03, 2020, under Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum

The first goal in A7 is to work on some building interiors for the City Generator. I will probably make these mostly static for now, and add dynamic or procedural generation later.

Once I have done this, I will improve the existing NPC code, and add random NPC’s wandering around the cities. I will also add some additional actions and interactions that the player can perform in cities, and improve the dynamic story further to take these into account.

I will then work on debugging and optimising, and I should, hopefully, end up with a playable “sandbox” type game at the end of A7.


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