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P0-A6: Part 717: Debugging, Modelling

by on Apr.05, 2020, under Astral Realms, P-0, P0_A6, Software and Games, Spiritus Astrum

I have made some minor changes and improvements to the item and inventory management code to allow the player to access (and store) items within other items.

I plan to use this to add storage crates and supply crates within the world, such as within wreckage, etc, that the player can find and open.

The next objective is to figure out how to allow the player to climb tall, steep, sets of stairs. I am working on a model of an underground missile base for the story within the game, and it has a long stair section which the player will need to easily traverse.

The standard way of doing this is to add an invisible ramp that they player can climb more easily, but in my case, the ramp is too steep, so I will need to modify the physics of the players rigidbody controller to fix this.

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