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P0-A6: Part 704: Inventory System, Terrain System

by on Mar.08, 2020, under Art and Designs, Astral Realms, P-0, P0_A6, Software and Games, Spiritus Astrum

I have finished most of the testing and debugging with the inventory system. The next objective is to add the actual art for the tools and items for the next part of the project.

I have also decided to smooth out the terrain more, resulting in a flatter appearance. This terrain doesn’t look at good from long distances, since a lot of the definition and detail is lost, especially around mountains, etc, however it makes it a lot easier for the player to move around, and to place items, etc on the terrain.

Ideally, I would like to combine both systems together, and have high-detail, rough, terrain at high altitudes, and then flatter easier to traverse terrain at low altitudes, but this would require making changes to the underlying terrain generation system that I am using.

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