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P0-A6: Part 685: City Generator

by on Jan.26, 2020, under Astral Realms, P-0, P0_A6, Software and Games, Spiritus Astrum

I have finally solved the issues that I was having with generating the A* graphs dynamically.

The system should now be able to create graphs at runtime, asynchronously, and work properly with the floating origin system that I am using.

I haven’t fully tested this yet, but I think I have fixed most of the major issues.

The next goal is to fully integrate and test the AI navigation system, and make sure it works properly. I will then spend some time creating some modular buildings.

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