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P0-A6: Part 678: Multiplayer

by on Jan.12, 2020, under Astral Realms, P-0, P0_A6, Software and Games, Spiritus Astrum

The multiplayer concept is now essentially done.

I haven’t done any work on the visual side of things, I am just using dummy objects to test everything, but I have quite extensively tested all cases.

I can update the positions of all of the player objects (ships, shuttles, the player avatar, etc) across all zones, even at extreme distance from the origin.

The system can handle disconnects/reconnects, and extreme velocities, etc.

The next step is to add multiplayer support for persistent objects to, so that the player can create and move persistent objects and have those changes propagate to all connected clients.


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