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P0-A5: Part 670: GUIs

by on Dec.22, 2019, under Astral Realms, P-0, P0_A5, Software and Games, Spiritus Astrum

I have created a new world-space GUI system which I think looks quite good.

I wanted to avoid “on-screen” guis like this as much as possible, since I am trying to create an immersive, realistic, project, but I will inevitably need GUI’s like this at some points in the project, to handle things like interacting with the crew, choosing dialog options, and making other critical decision in the game.

I do have voice recognition technology already in the project and working, however the state of the art of voice recognition is not good enough to use it without a visual alternative.

In the future I could try to improve the immersive effect by creating some kind of in-game laptop or mobile computing device that the user could select to display the gui. This is something that I definitely intend to do.

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