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P0-A5: Part 667: HDRP, Advanced GUI’s, Dynamic Story Generator

by on Dec.15, 2019, under Astral Realms, P-0, P0_A5, Software and Games, Spiritus Astrum

The Advanced GUI’s are now done.

I am quite pleased with the result.

I have added a kind of advanced tracking radar system, which allows an enemy ship to be detected by the frequency of it’s electromagnetic emissions, similar to how sonar works with sound.

These emissions can then be compared with random noise, natural phenomena, and the signatures of man-made objects, and if a matching signature is found, it can be targeted.

I have used this to create “stealth” ships, that are invisible to all other forms of detection, and can only be detected in this way.

I have also added the ability to target specific locations on enemy ships, instead of just targeting the ship itself. Previously the code to do this was there, but it wasn’t wired up to a GUI.

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