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P0-A5: Part 663: HDRP

by on Dec.08, 2019, under Astral Realms, P-0, P0_A5, Software and Games, Spiritus Astrum

The research into the HDRP is not actually going too bad so far.

I have managed to get the shaders on my characters basically working (although their clothes have some clipping issues) and most of the other shaders work properly.

I have also fixed some minor issues that I was having before.

The main issues now are the custom shaders that I have written, and modified, for the terrain and grass, and some other bugs that I am seeing with the background renderqueue.

There is also a lot of testing and debugging to do.

Even now, it is clear that the graphical capabilities of the HDRP are far superior, but I am still not sure if a port is feasible.


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