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P0-A5: Part 662: HDRP

by on Dec.08, 2019, under Astral Realms, P-0, P0_A5, Software and Games, Spiritus Astrum

Unity 2019.3 is almost out, and the High Definition render pipeline will be officially out of preview in that version.

For that reason, I have decided to do some more research into porting to the HDRP.

There are a great many issues with porting my project, because I have a lot of custom shaders and render code, which would all need to be redone, however it becoming clear that the current “build in” render pipeline will be becoming obsolete at some point in the future.

Even now, all new Unity development (Raytracing, Shader Graph, Virtual Texturing, etc.) seems to be going into the SRP’s, and is not compatible with the built-in render pipeline.

If I cannot port my project to the HDRP, I will, at some point, be prevented from updating unity and taking advantage of new features, which would be a significant problem.

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