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P0-A5: Part 651: Debugging, New Features

by on Nov.10, 2019, under P0_A5, Software and Games, Spiritus Astrum, Uncategorized

The core mechanics of the AI system is basically done.

There are some issues with it, which will need to be fixed before I can move on, but it works ok in concept.

The next goal, after refactoring the code, is to add randomly appearing enemies into the world, and add combat, damage, and other features to these random interactions.


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