P0-A5: Part 649: Debugging, New Features
by PhoenixGames on Nov.10, 2019, under Astral Realms, P-0, P0_A5, Software and Games, Spiritus Astrum
I have implemented a system that allows other ships and moveable objects in the game to move at speeds relative to the player.
This means that I am not using the actual velocity of the ship, I am instead subtracting the players velocity from both ships, and using the relative velocity instead.
This should prevent any issues with precision when dealing with high speeds, etc.
There is still a lot of work to be done with this though.