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P0-A5: Part 649: Debugging, New Features

by on Nov.10, 2019, under Astral Realms, P-0, P0_A5, Software and Games, Spiritus Astrum

I have implemented a system that allows other ships and moveable objects in the game to move at speeds relative to the player.

This means that I am not using the actual velocity of the ship, I am instead subtracting the players velocity from both ships, and using the relative velocity instead.

This should prevent any issues with precision when dealing with high speeds, etc.

There is still a lot of work to be done with this though.

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