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P0-A5: Part 647: Debugging, New Features

by on Nov.03, 2019, under Astral Realms, P-0, P0_A5, Software and Games, Spiritus Astrum

I have improved the lighting and visual effects quality of the project. I think the volumetric lights, etc, look better now.

I have also added some minor new features and tested some more of the mechanics.

The next major goal is to add other large, capital ships to the game that can travel at very high speeds. Currently, all other objects in the game travel only at low speeds, and use unity’s rigidbody’s for motion.

This won’t work for very fast moving objects, so I will need to come up with a completely new way of handling this. This could be difficult.


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