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P0-A5: Part 645: Debugging, New Features

by on Oct.27, 2019, under Astral Realms, P-0, P0_A5, Software and Games, Spiritus Astrum

I have been working on texturing concept for large objects.

One of the issues with my project is that the ship objects are far too large to be textured with a single UV set, but splitting them up into multiple objects causes seaming and gaps.

I have figured out how to use UDIM texture tiles in substance painter, which seems to alleviate this problem.

There are still some minor seams, and some issues, but this workflow should result in higher quality textures overall.


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