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P0-A5: Part 644: Debugging, New Features

by on Oct.27, 2019, under Astral Realms, P-0, P0_A5, Software and Games, Spiritus Astrum

I have added improvements to the AI system within the project, and I have also fixed a number of bugs.

I have also improved the persistent object code to allow the user to pick up objects from anywhere in the world, store them in their inventory, and then place them in another location in the world.

These objects are then stored persistently on the server.

I have also been working on a concept for orbital mechanics, but rotation of planets, due to how they work (each one is divided into a large number of “chunks”) is making this very difficult. I will probably postpone this for now, and look at it again later.

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