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P0-A5: Part 643: Debugging, New Features

by on Oct.27, 2019, under Astral Realms, P-0, P0_A5, Software and Games, Spiritus Astrum

I have added a large number of variables and game mechanics to the project to increase immersion and realism.

I think the core concept is mainly done (although I still don’t have realistic orbital physics for the planets, etc) and I have now started working on the gameplay and story elements of the world.


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