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P0-A5: Part 642: Debugging, New Features

by on Oct.27, 2019, under Astral Realms, P-0, P0_A5, Software and Games, Spiritus Astrum

I have spent some time improving the physics of the moving objects in the project, such as the capital ships that the player can control.

Previously, moving these ships was very simplistic, but I have improved this quite a bit. It is still not completely realistic, but it is a lot better.


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