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P0-A5: Part 637: Server/Client Persistence/Object Paging

by on Oct.13, 2019, under Astral Realms, P-0, P0_A5, Software and Games, Spiritus Astrum

The first phase of the core mechanics testing is now done, and has gone well.

I have corrected several minor bugs, and improved the client and server persistence systems. The core gameplay now seems pretty solid.

I can store position and rotation information for all of the control objects persistently on the server, allowing the user to travel within any of the controllable vehicles to any location within the world, and save and resume from the exact same position and rotation.

The AI can also do the same.


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