P0-A5: Part 635: Server/Client Persistence/Object Paging
by PhoenixGames on Oct.13, 2019, under Astral Realms, P-0, P0_A5, Software and Games, Spiritus Astrum
The core mechanics testing seems to be going well.
There have been a few minor bugs, which I fixed, but there have been no serious issues with the system, even under repeated testing.
I intend to add a complex object paging system next, to enable and disable objects based on their distance from the user. I will also need to be able to load in complex scenes asynchronously, as well as instantiate and destroy simpler objects.