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P0-A5: Part 634: Server/Client Persistence/Object Paging

by on Oct.06, 2019, under Astral Realms, P-0, P0_A5, Software and Games, Spiritus Astrum, Uncategorized

The next major goal is to add a more complex paging system to the project that handles loading and unloading of complex scenes in real time, and also handles instantiation and destruction of objects, etc.

This is basically working now, and it seems that there are no major bugs.

From next week on, I will be thourougly testing the Server/Client Persistence system, and the core mechanics, before moving on to the next stage of the project.





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