P0-A5: Part 633: Lighting
by PhoenixGames on Oct.06, 2019, under Astral Realms, P-0, P0_A5, Software and Games, Spiritus Astrum
I have been doing some experimenting with dynamic lighting in Unity.
I can’t use baked lighting since the objects in my scene aren’t static, and I can’t use raytracing since my project doesn’t use the HDRP, and I won’t have time to port to it for a while.
However, by using Aura2 lighting and light cookies I have been able to achieve quite a good looking “neon glow” effect, which is exactly what I was trying to achieve with baked lighting.
This is obviously quite simplistic, but it should work well enough for my purposes.