PGD Home

P0-A5: Part 633: Lighting

by on Oct.06, 2019, under Astral Realms, P-0, P0_A5, Software and Games, Spiritus Astrum

I have been doing some experimenting with dynamic lighting in Unity.

I can’t use baked lighting since the objects in my scene aren’t static, and I can’t use raytracing since my project doesn’t use the HDRP, and I won’t have time to port to it for a while.

However, by using Aura2 lighting and light cookies I have been able to achieve quite a good looking “neon glow” effect, which is exactly what I was trying to achieve with baked lighting.

This is obviously quite simplistic, but it should work well enough for my purposes.












Facebooktwitterredditpinterestlinkedinmail

Comments are closed.

Looking for something?

Use the form below to search the site:

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!