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P0-A5: Part 624: HDRP Test, Web Browser Update

by on Sep.22, 2019, under Astral Realms, P-0, P0_A5, Software and Games, Spiritus Astrum

I have conducted a very preliminary test of the upgrade path to the High-Definition Render Pipeline, and from the looks of it there is a huge amount of work that would be needed to achieve this.

This was not unexpected, since I have a lot of custom shaders and related code, but it looks like it will be quite some time before I am ready to even think about using the HDRP. Even the standard shaders that I am using don’t seem to convert properly to the HDRP.

I am not too concerned about this for now, the only issue that I have is that I won’t be able to take advantage of real-time raytracing (such as that available on the new nVidia RTX cards) unless I use the HDRP.

Since I also can’t use baked lighting (due to the fact that my scenes are dyamic), the lighting quality will suffer.

I am also experiencing issues with the in-built web browser in my project, which I suspect I will need to resolve by updating the web browser, which could be very time consuming.

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