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P0-A4: Part 612: Debugging/Refactoring

by on Sep.01, 2019, under Astral Realms, P-0, P0-A4, Software and Games, Spiritus Astrum

I have spend some time refactoring the GUI’s in this project.

I have fixed a number of bugs, and tested and improved the system.

There are quite a number of bugs that still need to be fixed though. In particular, there are minor issues with zooming in on detailed screens and objects.

I need to be able to switch from a wide FOV for first person mode, to a very narrow FOV which is focused entirely on the screen itself, so that the user can interact with computer screens in high detail.

The system that I am using is working ok, but I need to extend and improve it, as well as debug the GUI’s further.

The objective is to maintain a completely seamless, immersive, experience, so I want to avoid using 2D gui overlays, and use entirely worldspace gui’s.

I have also tested the GUI’s in the build, and when running in fullscreen and at high resolution, the GUI’s are easily big enough to be selected and interacted with properly.


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