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P0-A4: Part 608: Debugging/Refactoring

by on Aug.25, 2019, under Astral Realms, P-0, P0-A4, Software and Games, Spiritus Astrum

I have been spending some time working on some lower-priority issues and bugs with the project, since I am coming to the end of A4.

One of the goals that I have for the future is to add a transparency effect that would allow holes to be created in textures. I am not looking into real time mesh deformation, I just want to create a visual effect of a hole in an object.

I intend to use this to simulate weapon impacts creating holes in the hull of ships.

So far, the results of my experiments have not been very encouraging, but it should be at least possible.


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