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P0-A4: Part 606: Debugging/Refactoring

by on Aug.18, 2019, under Astral Realms, P-0, P0-A4, Software and Games, Spiritus Astrum

I have completed some extensive testing and debugging of the procedural planet generation system.

This is the feature that wasn’t working properly with the previous Time of Day and Weather system, and it seems to work great now.

There were some minor issues, which I fixed, and there are still some issues left, which need to be fixed. The high-altitude volumetric clouds are not tied into the weather system, so they don’t change colour at night, or during storms, etc, this needs to be fixed. There are also other minor issues, but generally, it looks great.


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