P0-A4: Part 601: Debugging/Refactoring
by PhoenixGames on Aug.11, 2019, under Astral Realms, P-0, P0-A4, Software and Games, Spiritus Astrum
I believe I have solved most of the issues with the dynamic skybox.
There are still some seaming issues that I will need to solve (They seem to be caused by how I am capturing and converting the scene to an equirectangular texture) but I am quite pleased with the results.
I now need to integrate the Sky system into my current project, and add some new features, etc.