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P0-A4: Part 597: Debugging/Refactoring

by on Aug.04, 2019, under Astral Realms, P-0, P0-A4, Software and Games, Spiritus Astrum, Uncategorized

I have been doing extensive research into various weather and time of day systems for Unity.

I have a few options that I am looking at, but none of them do exactly what I need them to do.

I will need to do some extensive modifications no matter what system I end up using.

I have also fixed some long-standing bugs with the physics system that I am using to control the main player character. There was an issue with the character “sliding” on uneven surfaces, which I seem to have solved.



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