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P0-A4: Part 593: Debugging/Refactoring

by on Jul.28, 2019, under Astral Realms, P-0, P0-A4, Software and Games, Spiritus Astrum

The refactoring is continuing to go well.

I have made changes to the system to allow all of the players control objects (Ships, shuttles, vehicles, and the players avatar) to be placed with 64-bit precision and then stored persistently on the server.

I have also stored the rotation of the control objects, so the scene state can be restored precisely after quitting the game.

For a persistent world game, being able to resume from the previous position is extremely important. Currently, the game is single player only, but it will eventually have multi-player features, so being able to store the positions of all players and persistent objects accurately is vital.





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