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P0-A4: Part 592: Debugging/Refactoring

by on Jul.21, 2019, under Astral Realms, P-0, P0-A4, Software and Games, Spiritus Astrum

The refactoring is still going very well.

I have proof of concept that the changes do work well in most cases, although I haven’t tested all cases yet.

I can now move all objects, including the player object, over extreme distances with very high (64-bit) precision. The world space position and rotation is also stored on the server, and the exact world state is reproduced the next time the player logs in.

There is a lot of work left to do, and a lot of different specific cases to test, but the concept seems to be working well.


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