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P0-A4: Part 567: Debugging, Refactoring

by on May.26, 2019, under Astral Realms, P-0, P0-A4, Software and Games, Spiritus Astrum

I have created a concept that allows me to save and load the player control objects position with very high precision.

This allows the player to basically travel to anywhere within the world, save, and then resume from the exact same position and rotation, regardless of the distance from the origin.

I still need to integrate this into the current system, but it should work well.


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