P0-A4: Part 562: AI, Rotation
by PhoenixGames on May.19, 2019, under Astral Realms, P-0, P0-A4, Software and Games, Spiritus Astrum
I have been working on integrating the A* pathfinding project into my project.
So far, it seems to be going relatively well. Basic pathfinding is working (without my complex AI manager), and rotation of the geometry and the AI entities seems to work as well.
The next goal is to integrate the pathfinding solution with my AI manager, which could be difficult.