P0-A4: Part 561: Debugging, Refactoring
by PhoenixGames on May.12, 2019, under Astral Realms, P-0, P0-A4, Software and Games, Spiritus Astrum
I have decided to try using the “A* Pathfinding project” from the asset store to try to get rotating nav meshes working.
Integrating it with my AI system could be difficult, but it does seem to support rotating and translation of navmmeshes natively.