P0-A3: Part 549: Server Persistence, Debugging
by PhoenixGames on Apr.15, 2019, under A3, Astral Realms, P-0, Software and Games, Spiritus Astrum
I have been working on debugging the complex persistent server/persistent location system in my project, and have discovered some issues.
Under certain conditions, the physics system that I am using seems to fail, and result in “nonsense” values being used for movement, etc.
I am considering temporarily removing the advanced physics system, and using a much simpler system for the time being. This would be easier to debug and maintain, and should be imperceptible to the player.