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P0-A3: Part 539: World Builder

by on Mar.31, 2019, under A3, Astral Realms, P-0, Software and Games, Spiritus Astrum

I have added paths to the grass system in the project.

I have used THIS code to create procedural paths, and then applied a material to that path that prevents the rendering of grass on top of the path.

This works very well, although at the moment it is still a concept.

There are also still a few minor bugs with the path system that I need to fix.





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