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P0-A3: Part 538: World Builder

by on Mar.31, 2019, under A3, Astral Realms, P-0, Software and Games, Spiritus Astrum

There is a bug with the rendering of planet textures on planets distance from the origin.

This, I believe, is due to the 32-bit precision. I am still working on fixing this.

I may need to use setbuffer() to send double values to the shader, instead of float values, but this seems complicated. I can’t find any other way to fix this.


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