P0-A3: Part 538: World Builder
by PhoenixGames on Mar.31, 2019, under A3, Astral Realms, P-0, Software and Games, Spiritus Astrum
There is a bug with the rendering of planet textures on planets distance from the origin.
This, I believe, is due to the 32-bit precision. I am still working on fixing this.
I may need to use setbuffer() to send double values to the shader, instead of float values, but this seems complicated. I can’t find any other way to fix this.