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P0-A3: Part 505: Persistent Server Refactor

by on Jan.13, 2019, under A3, Astral Realms, P-0, Software and Games, Spiritus Astrum

The server persistence system now seems to basically work.

The next step is the paging. I need to create and delete objects as they pass in and out of range of the player, and I need this to work over the server.

First, I need to do some research into the loadlevelasync and unloadlevelasync functions. The key to paging will be to load and unload complex objects asyncronously, with no noticeable framerate issues to the player. I need to get this working before I can actually implement the system.


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