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P0-A2: Part 456: Static Ship Integration

by on Oct.21, 2018, under Art and Designs, P-0, Software and Games, Spiritus Astrum

I seem to be making some progress with the rotation and translation of the planets around the player.

There is still quite a lot to do, but I think I am close to a solution.

There are a few issues making this more difficult, including 32/64 bit precision, and the fact that the entire world needs to be translated as the player moves far from the origin. I also have to think about the fact that the user can control multiple ships, and they can land on the surface of planets.

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