P0-A2: Part 456: Static Ship Integration
by PhoenixGames on Oct.21, 2018, under Art and Designs, P-0, Software and Games, Spiritus Astrum
I seem to be making some progress with the rotation and translation of the planets around the player.
There is still quite a lot to do, but I think I am close to a solution.
There are a few issues making this more difficult, including 32/64 bit precision, and the fact that the entire world needs to be translated as the player moves far from the origin. I also have to think about the fact that the user can control multiple ships, and they can land on the surface of planets.