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P0-A2: Part 453: Static Ship Integration

by on Oct.14, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I have fixed the rotation issues that I was having.

I needed to store a quaternion for each planet that holds its initial rotation, I can then use this quaternion to rotate the planet from its initial position correctly.

I seem to be making good progress with the Static Ship integration now, but there is still a lot of work to do.

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