P0-A2: Part 453: Static Ship Integration
by PhoenixGames on Oct.14, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum
I have fixed the rotation issues that I was having.
I needed to store a quaternion for each planet that holds its initial rotation, I can then use this quaternion to rotate the planet from its initial position correctly.
I seem to be making good progress with the Static Ship integration now, but there is still a lot of work to do.