After some effort, the collision detection is now done for the Procedural Structure Generator.
It works very well, and I can generate random patterns of rooms, etc, with very simple initial settings.
I now need to make the system work in 3D, with interiors, etc.
Unity
11/09/2018 , 02:35:50 PM
Unity 2018.1.0f2 Personal (64bit) – [PREVIEW PACKAGES IN USE] – P0Main55.unity – P0-A1 – PC, Mac & Linux Standalone*
Unity
11/09/2018 , 12:05:32 PM
Unity 2018.1.0f2 Personal (64bit) – [PREVIEW PACKAGES IN USE] – P0Main55.unity – P0-A1 – PC, Mac & Linux Standalone*
Unity
11/09/2018 , 11:57:45 AM
Unity 2018.1.0f2 Personal (64bit) – [PREVIEW PACKAGES IN USE] – P0Main55.unity – P0-A1 – PC, Mac & Linux Standalone*
Unity
10/09/2018 , 10:44:46 PM
Unity 2018.1.0f2 Personal (64bit) – [PREVIEW PACKAGES IN USE] – P0Main55.unity – P0-A1 – PC, Mac & Linux Standalone*
Unity
10/09/2018 , 10:29:34 PM
Unity 2018.1.0f2 Personal (64bit) – [PREVIEW PACKAGES IN USE] – P0Main55.unity – P0-A1 – PC, Mac & Linux Standalone*
Unity
10/09/2018 , 07:12:35 PM
Unity 2018.1.0f2 Personal (64bit) – [PREVIEW PACKAGES IN USE] – P0Main55.unity – P0-A1 – PC, Mac & Linux Standalone*
Unity
10/09/2018 , 07:05:10 PM
Unity 2018.1.0f2 Personal (64bit) – [PREVIEW PACKAGES IN USE] – P0Main55.unity – P0-A1 – PC, Mac & Linux Standalone*
Unity
10/09/2018 , 07:04:07 PM
Unity 2018.1.0f2 Personal (64bit) – [PREVIEW PACKAGES IN USE] – P0Main55.unity – P0-A1 – PC, Mac & Linux Standalone*