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P0-A2: Part 438: Procedural Structure Generator

by on Sep.09, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I have added the ability to randomly generate more complex structures, etc, to the random generator.

The issue now is collision detection. I can create and place simple 2D objects reasonably well, and the overall shape of the structure should look ok if I add 3D interiors instead of 2d objects.

The problem is that despite several attempts at collision detection, I still can’t reliably position objects so that they don’t intersect.

Unity 09/09/2018 , 06:56:50 PM Unity 2018.1.0f2 Personal (64bit) - [PREVIEW PACKAGES IN USE] - P0Main55.unity - P0-A1 - PC, Mac & Linux Standalone*

Unity
09/09/2018 , 06:56:50 PM
Unity 2018.1.0f2 Personal (64bit) – [PREVIEW PACKAGES IN USE] – P0Main55.unity – P0-A1 – PC, Mac & Linux Standalone*

Unity 09/09/2018 , 06:57:24 PM Unity 2018.1.0f2 Personal (64bit) - [PREVIEW PACKAGES IN USE] - P0Main55.unity - P0-A1 - PC, Mac & Linux Standalone*

Unity
09/09/2018 , 06:57:24 PM
Unity 2018.1.0f2 Personal (64bit) – [PREVIEW PACKAGES IN USE] – P0Main55.unity – P0-A1 – PC, Mac & Linux Standalone*

Unity 09/09/2018 , 06:56:50 PM Unity 2018.1.0f2 Personal (64bit) - [PREVIEW PACKAGES IN USE] - P0Main55.unity - P0-A1 - PC, Mac & Linux Standalone*

Unity
09/09/2018 , 06:56:50 PM
Unity 2018.1.0f2 Personal (64bit) – [PREVIEW PACKAGES IN USE] – P0Main55.unity – P0-A1 – PC, Mac & Linux Standalone*

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