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P0-A1: Part 433: Debugging/Static Ship Concept

by on Sep.02, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I have spent some more time on the static ship concept.

I don’t have it fully figured out yet, but I do seem to be making progress.

The intention is to use this system to keep the ship static, and move the world around it. This is something I will look at in early A2.

Screenshot (437)

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