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P0-A1: Part 400: Planet Rotation

by on Jul.08, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I am continuing to work on the planet rotation additions to the Space Exploration Engine.

The issue may be caused by the fact that the rotation math is 32-bit (Quaternion.RotateAround, etc) and this is causing precision issues.

I am working on adding in a 64-bit quaternion class, with the related functions, to attempt to solve this problem. It’s not working yet, but I am confident that I am at least making some progress.

Solving this issue will allow me to add in realistic day/night cycles, as well as rotate the universe around the player, keeping the player static, which would be very useful in solving several other problems.

Unity 04/07/2018 , 09:00:46 PM Unity 2018.1.0f2 Personal (64bit) - DemoGoodQuality.unity - planetrotationconcept - PC, Mac & Linux Standalone

Unity
04/07/2018 , 09:00:46 PM
Unity 2018.1.0f2 Personal (64bit) – DemoGoodQuality.unity – planetrotationconcept – PC, Mac & Linux Standalone

Unity 04/07/2018 , 05:18:25 PM Unity 2018.1.0f2 Personal (64bit) - DemoGoodQuality.unity - planetrotationconcept - PC, Mac & Linux Standalone*

Unity
04/07/2018 , 05:18:25 PM
Unity 2018.1.0f2 Personal (64bit) – DemoGoodQuality.unity – planetrotationconcept – PC, Mac & Linux Standalone*

Unity 04/07/2018 , 04:58:48 PM Unity 2018.1.0f2 Personal (64bit) - DemoGoodQuality.unity - planetrotationconcept - PC, Mac & Linux Standalone*

Unity
04/07/2018 , 04:58:48 PM
Unity 2018.1.0f2 Personal (64bit) – DemoGoodQuality.unity – planetrotationconcept – PC, Mac & Linux Standalone*

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