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P0-A1: Part 397: Art,Planet Rotation

by on Jul.01, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I am still working to add the ability to rotate planets to the Space Exploration Engine. I am making some progress, but it is slow.

I hope to have this done in a week or so. I can then look into adding realistic day/night cycles and orbital mechanics that takes into account the rotation of planets.

The Art is going well. I have added color ID maps for all of the elements of the shuttle, and I have begun the unwrapping. I am evaluating a program called “unwrella“, which is an automatic unwrapping tool. If this works, it will significantly shorten the amount of time that I have to spend on unwrapping, and possibly increase the quality of the UV maps too.

Unity 29/06/2018 , 10:41:34 PM Unity 2018.1.0f2 Personal (64bit) - DemoGoodQuality.unity - planetrotationconcept - PC, Mac & Linux Standalone*

Unity
29/06/2018 , 10:41:34 PM
Unity 2018.1.0f2 Personal (64bit) – DemoGoodQuality.unity – planetrotationconcept – PC, Mac & Linux Standalone*

Unity 29/06/2018 , 10:33:03 PM Unity 2018.1.0f2 Personal (64bit) - DemoGoodQuality.unity - planetrotationconcept - PC, Mac & Linux Standalone

Unity
29/06/2018 , 10:33:03 PM
Unity 2018.1.0f2 Personal (64bit) – DemoGoodQuality.unity – planetrotationconcept – PC, Mac & Linux Standalone

Unity 29/06/2018 , 10:33:04 PM Unity 2018.1.0f2 Personal (64bit) - DemoGoodQuality.unity - planetrotationconcept - PC, Mac & Linux Standalone

Unity
29/06/2018 , 10:33:04 PM
Unity 2018.1.0f2 Personal (64bit) – DemoGoodQuality.unity – planetrotationconcept – PC, Mac & Linux Standalone

 

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