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P0-A1: Part 393: Planet Rotation, Shader Graph, etc

by on Jun.24, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I have spent some time trying to add the ability to rotate planets in the Space Exploration engine.

I had previously tried to do this, unsuccessfully, but I need to add this feature in order to add day and night cycles, so I am looking at it again.

I took a look at the new unity shader graph as well, but it requires the use of the new scriptable render pipeline, which would require me to rewrite a lot of my shaders, which I don’t have time to do.

I found a good tutorial on the shader graph, which I was unable to follow due to the fact that I wasn’t using the scriptable render pipeline, that tutorial is HERE.

I did find some sample code that I used to create a similar hologram effect though, which should work ok until I can switch to the scriptable render pipeline.

Unity 21/06/2018 , 01:57:01 AM Unity 2018.1.0f2 Personal (64bit) - DemoGoodQuality.unity - planetrotationconcept - PC, Mac & Linux Standalone

Unity
21/06/2018 , 01:57:01 AM
Unity 2018.1.0f2 Personal (64bit) – DemoGoodQuality.unity – planetrotationconcept – PC, Mac & Linux Standalone

Unity 20/06/2018 , 04:08:08 AM Unity 2018.1.0f2 Personal (64bit) - P0Main51.unity - P0-A1 - PC, Mac & Linux Standalone*

Unity
20/06/2018 , 04:08:08 AM
Unity 2018.1.0f2 Personal (64bit) – P0Main51.unity – P0-A1 – PC, Mac & Linux Standalone*

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