P0-A1: Part 391: Orbital Mechanics
by PhoenixGames on Jun.17, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum
I have made some more progress with the orbital mechanics system.
I think the best approach now is to use just one physics system, and get the orbit data from it, and then scale it down and render it on a world space GUI.
I am, however, still having issues with this, mostly due to adding planets and orbits, etc, dynamically.