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P0-A1: Part 391: Orbital Mechanics

by on Jun.17, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I have made some more progress with the orbital mechanics system.

I think the best approach now is to use just one physics system, and get the orbit data from it, and then scale it down and render it on a world space GUI.

I am, however, still having issues with this, mostly due to adding planets and orbits, etc, dynamically.

 

Unity 16/06/2018 , 04:27:42 PM Unity 2018.1.0f2 Personal (64bit) - gravtestscene.unity - P0-A1 - PC, Mac & Linux Standalone*

Unity
16/06/2018 , 04:27:42 PM
Unity 2018.1.0f2 Personal (64bit) – gravtestscene.unity – P0-A1 – PC, Mac & Linux Standalone*

Unity 16/06/2018 , 05:28:05 PM Unity 2018.1.0f2 Personal (64bit) - gravtestscene.unity - P0-A1 - PC, Mac & Linux Standalone*

Unity
16/06/2018 , 05:28:05 PM
Unity 2018.1.0f2 Personal (64bit) – gravtestscene.unity – P0-A1 – PC, Mac & Linux Standalone*

wgnuplot 16/06/2018 , 07:02:31 PM Gnuplot (window id : 0)

wgnuplot
16/06/2018 , 07:02:31 PM
Gnuplot (window id : 0)

wgnuplot 16/06/2018 , 06:19:17 PM Gnuplot (window id : 0)

wgnuplot
16/06/2018 , 06:19:17 PM
Gnuplot (window id : 0)

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